#include textures.inc
#declare face_tex = texture { DMFWood4 scale 0.6 translate <2,3,3> };
Now create the POV-Ray model with a command like this
View this model with the command
leonardo std_rhombicuboctahedron | off_trans -R 0,15,0 -R 15,0,0 | off2pov -i wood_faces.inc -x ev