repel  equilibrium of points repelling on a sphere
Usage: repel [options] [input_file]
An equilibrium position is found for a set of points which repel each
other. The initial coordinates are read from input_file if given (or
from standard input), otherwise use N to generate a random set.
Options
h,help this help message (run 'off_util H help' for general help)
version version information
N <num> initialise with a number of randomly placed points
n <itrs> maximum number of iterations, 1 for unlimited (default: 1)
s <perc> percentage to shorten the travel distance (default: adaptive)
r <exp> repelling formula, 1/distance^exp (default: 2)
l <lim> minimum change of distance/width_of_model to terminate, as
negative exponent (default: 12 giving 1e12)
z <nums> number of iterations between status reports (implies termination
check) (0 for final report only, 1 for no report), optionally
followed by a comma and the number of iterations between
termination checks (0 for report checks only) (default: 1000,1)
o <file> write output to file (default: write to standard output)
Make a snub cube
repel N 24 l 15  conv_hull  antiview
Make a snub cube in fewer iterations by not using adaptive shortening
repel N 24 s 1 l 15  conv_hull  antiview
The default adaptive shortening of travel will not always be quickest.
It is worth experimenting with specific values using option s.
However, in the snub cube examples above the adaptive shortening gives
better results, producing more accurate squares.
The progress report includes the number of iterations, the greatest
distance moved by a point, the shortening factor, and the sum of all
the forces.
Next:
lat_grid  lattices and grids with integer coordinates
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Programs and Documentation
